Preview Workflow
History
May 28, 2024 by Cory Williams (cwilliam)
Viewing outcome relationships between
CMPR 166 - INTRODUCTION TO COMPUTER SCIENCE
and
142 - Computer Games and Simulation Design
Last approved:
Tue, 28 May 2024 14:55:00 GMT
Last edit:
Tue, 28 May 2024 14:54:58 GMT
Program Code
142 - Computer Games and Simulation Design
Course Code
CMPR 166 - INTRODUCTION TO COMPUTER SCIENCE
Learning Outcomes Relationships
PLO 1: Students will demonstrate industry professional standards within their attitudes, conduct, ethics, and work. (including attendance, deadlines, copyright issues, and group interactions).
CLO 1: Use the IDE (Integrated Development Environment) to create, compile, debug, and run high-level language computer program
CLO 3: Incorporate the concepts of top-down design and stepwise refinement in the design of their programs.
CLO 9: Gain confidence in his/her critical-thinking and problem-solving skills.
PLO 2: Students will demonstrate entry-level workplace competencies using game design and production software.
CLO 1: Use the IDE (Integrated Development Environment) to create, compile, debug, and run high-level language computer program
PLO 7: Students will demonstrate knowledge of skills and responsibilities in various industry roles and career paths, including that of independent game developer.
CLO 2: Solve problems using the computer to represent and refine algorithms
PLO 9: Students will demonstrate the ability to accept criticism and improve their work based on the critiques of their peers.
CLO 1: Use the IDE (Integrated Development Environment) to create, compile, debug, and run high-level language computer program
CLO 2: Solve problems using the computer to represent and refine algorithms
Key: 1586