Preview Workflow

Viewing outcome relationships between CMPR 166 - INTRODUCTION TO COMPUTER SCIENCE and 142 - Computer Games and Simulation Design

Last approved: Tue, 28 May 2024 14:55:00 GMT

Last edit: Tue, 28 May 2024 14:54:58 GMT

142 - Computer Games and Simulation Design
CMPR 166 - INTRODUCTION TO COMPUTER SCIENCE
  • PLO 1: Students will demonstrate industry professional standards within their attitudes, conduct, ethics, and work. (including attendance, deadlines, copyright issues, and group interactions).
    • CLO 1: Use the IDE (Integrated Development Environment) to create, compile, debug, and run high-level language computer program
    • CLO 3: Incorporate the concepts of top-down design and stepwise refinement in the design of their programs.
    • CLO 9: Gain confidence in his/her critical-thinking and problem-solving skills.
  • PLO 2: Students will demonstrate entry-level workplace competencies using game design and production software.
    • CLO 1: Use the IDE (Integrated Development Environment) to create, compile, debug, and run high-level language computer program
  • PLO 7: Students will demonstrate knowledge of skills and responsibilities in various industry roles and career paths, including that of independent game developer.
    • CLO 2: Solve problems using the computer to represent and refine algorithms
  • PLO 9: Students will demonstrate the ability to accept criticism and improve their work based on the critiques of their peers.
    • CLO 1: Use the IDE (Integrated Development Environment) to create, compile, debug, and run high-level language computer program
    • CLO 2: Solve problems using the computer to represent and refine algorithms
Key: 1586