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Viewing outcome relationships between CGSD 120 - INTRODUCTION TO COMPUTER GAMES & SIMULATIONS and 142 - Computer Games and Simulation Design

Last approved: Tue, 28 May 2024 14:54:27 GMT

Last edit: Tue, 28 May 2024 14:54:25 GMT

142 - Computer Games and Simulation Design
CGSD 120 - INTRODUCTION TO COMPUTER GAMES & SIMULATIONS
  • PLO 1: Students will demonstrate industry professional standards within their attitudes, conduct, ethics, and work. (including attendance, deadlines, copyright issues, and group interactions).
    • CLO 5: Explain, compare and contrast the roles of games/simulations designers, developers and programmers.
    • CLO 7: Identify the barriers to getting a job as a programmer, designer or developer.
    • CLO 10: Determine their appropriate role in the game development process.
  • PLO 2: Students will demonstrate entry-level workplace competencies using game design and production software.
    • CLO 1: Create 2D – a graphical user interface for a game
    • CLO 2: Place assets in 3D space.
    • CLO 3: Connect interactive code to the assets in order to create game logic.
    • CLO 4: Create logic to determine if the game is complete and if they were successful.
  • PLO 3: Students will access industry related resources for learning and current events and trends.
    • CLO 7: Identify the barriers to getting a job as a programmer, designer or developer.
    • CLO 10: Determine their appropriate role in the game development process.
  • PLO 5: Students will demonstrate knowledge of basic principles of engaging human attention for entertainment and learning.
    • CLO 6: Work with dramatic elements, formal elements and systematics of computer games and simulations.
    • CLO 8: Analyze prototypes and play-testing of controls, interfaces, games and simulations for completeness, balance and functionality.
  • PLO 6: Students will critically analyze published games, games they produce, and games produced by their peers using professional concepts.
    • CLO 4: Create logic to determine if the game is complete and if they were successful.
    • CLO 6: Work with dramatic elements, formal elements and systematics of computer games and simulations.
    • CLO 8: Analyze prototypes and play-testing of controls, interfaces, games and simulations for completeness, balance and functionality.
  • PLO 7: Students will demonstrate knowledge of skills and responsibilities in various industry roles and career paths, including that of independent game developer.
    • CLO 10: Determine their appropriate role in the game development process.
  • PLO 8: Students will produce both entertainment games and serious games for their a professional portfolios.
    • CLO 3: Connect interactive code to the assets in order to create game logic.
    • CLO 4: Create logic to determine if the game is complete and if they were successful.
  • PLO 9: Students will demonstrate the ability to accept criticism and improve their work based on the critiques of their peers.
    • CLO 4: Create logic to determine if the game is complete and if they were successful.
    • CLO 8: Analyze prototypes and play-testing of controls, interfaces, games and simulations for completeness, balance and functionality.
Key: 1587