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Viewing outcome relationships between CGSD 223 - SERIOUS GAMES AND SIMULATIONS and 142 - Computer Games and Simulation Design

Last approved: Tue, 28 May 2024 14:58:19 GMT

Last edit: Tue, 28 May 2024 14:58:16 GMT

142 - Computer Games and Simulation Design
CGSD 223 - SERIOUS GAMES AND SIMULATIONS
  • PLO 1: Students will demonstrate industry professional standards within their attitudes, conduct, ethics, and work. (including attendance, deadlines, copyright issues, and group interactions).
    • CLO 3: Identify industrial and business processes in terms of mathematical models suitable for simulation
    • CLO 7: Identify the barriers to getting a job as a programmer, designer or developer
    • CLO 9: Identify health concerns for players or developers of computer games and simulations.
  • PLO 2: Students will demonstrate entry-level workplace competencies using game design and production software.
    • CLO 2: Create graphical industrial simulation
    • CLO 4: Create logic to determine if the simulation is complete and analysis is useful
    • CLO 6: Work with graphical interface, mathematical models, and systematics of serious games and simulations
    • CLO 8: Analyze simulation output for business and industrial decision making
  • PLO 4: Students will demonstrate entry-level modeling, rendering, and animation using standard production software.
    • CLO 1: Create 2D a graphical user interface for a serious (educational) game
  • PLO 5: Students will demonstrate knowledge of basic principles of engaging human attention for entertainment and learning.
    • CLO 1: Create 2D a graphical user interface for a serious (educational) game
    • CLO 5: Explain, compare and contrast the pedagogical roles of serious games in education.
  • PLO 6: Students will critically analyze published games, games they produce, and games produced by their peers using professional concepts.
    • CLO 5: Explain, compare and contrast the pedagogical roles of serious games in education.
  • PLO 7: Students will demonstrate knowledge of skills and responsibilities in various industry roles and career paths, including that of independent game developer.
    • CLO 11: Determine their appropriate role in serious game and simulation development process.
  • PLO 8: Students will produce both entertainment games and serious games for their a professional portfolios.
    • CLO 1: Create 2D a graphical user interface for a serious (educational) game
    • CLO 2: Create graphical industrial simulation
Key: 1589