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History
May 28, 2024 by Cory Williams (cwilliam)
Viewing outcome relationships between
CGSD 223 - SERIOUS GAMES AND SIMULATIONS
and
142 - Computer Games and Simulation Design
Last approved:
Tue, 28 May 2024 14:58:19 GMT
Last edit:
Tue, 28 May 2024 14:58:16 GMT
Program Code
142 - Computer Games and Simulation Design
Course Code
CGSD 223 - SERIOUS GAMES AND SIMULATIONS
Learning Outcomes Relationships
PLO 1: Students will demonstrate industry professional standards within their attitudes, conduct, ethics, and work. (including attendance, deadlines, copyright issues, and group interactions).
CLO 3: Identify industrial and business processes in terms of mathematical models suitable for simulation
CLO 7: Identify the barriers to getting a job as a programmer, designer or developer
CLO 9: Identify health concerns for players or developers of computer games and simulations.
PLO 2: Students will demonstrate entry-level workplace competencies using game design and production software.
CLO 2: Create graphical industrial simulation
CLO 4: Create logic to determine if the simulation is complete and analysis is useful
CLO 6: Work with graphical interface, mathematical models, and systematics of serious games and simulations
CLO 8: Analyze simulation output for business and industrial decision making
PLO 4: Students will demonstrate entry-level modeling, rendering, and animation using standard production software.
CLO 1: Create 2D a graphical user interface for a serious (educational) game
PLO 5: Students will demonstrate knowledge of basic principles of engaging human attention for entertainment and learning.
CLO 1: Create 2D a graphical user interface for a serious (educational) game
CLO 5: Explain, compare and contrast the pedagogical roles of serious games in education.
PLO 6: Students will critically analyze published games, games they produce, and games produced by their peers using professional concepts.
CLO 5: Explain, compare and contrast the pedagogical roles of serious games in education.
PLO 7: Students will demonstrate knowledge of skills and responsibilities in various industry roles and career paths, including that of independent game developer.
CLO 11: Determine their appropriate role in serious game and simulation development process.
PLO 8: Students will produce both entertainment games and serious games for their a professional portfolios.
CLO 1: Create 2D a graphical user interface for a serious (educational) game
CLO 2: Create graphical industrial simulation
Key: 1589