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History
May 28, 2024 by Cory Williams (cwilliam)
Viewing outcome relationships between
CGSD 130 - GAME APPLICATIONS FOR EMERGENT PLATFORMS
and
142 - Computer Games and Simulation Design
Last approved:
Tue, 28 May 2024 14:56:45 GMT
Last edit:
Tue, 28 May 2024 14:56:43 GMT
Program Code
142 - Computer Games and Simulation Design
Course Code
CGSD 130 - GAME APPLICATIONS FOR EMERGENT PLATFORMS
Learning Outcomes Relationships
PLO 4: Students will demonstrate entry-level modeling, rendering, and animation using standard production software.
CLO 1: Create Android and iOS visual objects in game or simulation applications
CLO 2: Use math concepts to bounce visual objects from a wall or other visual objects
CLO 3: Deploy games or simulations on the mobile platforms (test, debug)
CLO 6: Use time based animation and physics based animation; use frame based animation
PLO 5: Students will demonstrate knowledge of basic principles of engaging human attention for entertainment and learning.
CLO 4: Accept the user input (not sensorial) in the game
CLO 5: Accept sensor input in the game or simulation (i.e. accelerometer, magnetometer).
PLO 6: Students will critically analyze published games, games they produce, and games produced by their peers using professional concepts.
CLO 3: Deploy games or simulations on the mobile platforms (test, debug)
CLO 6: Use time based animation and physics based animation; use frame based animation
CLO 7: Use math concepts to solve collision problems of visual objects.
Key: 1590