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Viewing outcome relationships between CGSD 130 - GAME APPLICATIONS FOR EMERGENT PLATFORMS and 142 - Computer Games and Simulation Design

Last approved: Tue, 28 May 2024 14:56:45 GMT

Last edit: Tue, 28 May 2024 14:56:43 GMT

142 - Computer Games and Simulation Design
CGSD 130 - GAME APPLICATIONS FOR EMERGENT PLATFORMS
  • PLO 4: Students will demonstrate entry-level modeling, rendering, and animation using standard production software.
    • CLO 1: Create Android and iOS visual objects in game or simulation applications
    • CLO 2: Use math concepts to bounce visual objects from a wall or other visual objects
    • CLO 3: Deploy games or simulations on the mobile platforms (test, debug)
    • CLO 6: Use time based animation and physics based animation; use frame based animation
  • PLO 5: Students will demonstrate knowledge of basic principles of engaging human attention for entertainment and learning.
    • CLO 4: Accept the user input (not sensorial) in the game
    • CLO 5: Accept sensor input in the game or simulation (i.e. accelerometer, magnetometer).
  • PLO 6: Students will critically analyze published games, games they produce, and games produced by their peers using professional concepts.
    • CLO 3: Deploy games or simulations on the mobile platforms (test, debug)
    • CLO 6: Use time based animation and physics based animation; use frame based animation
    • CLO 7: Use math concepts to solve collision problems of visual objects.
Key: 1590