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Viewing outcome relationships between ARTS 272/CGSD 272 - DIGITAL ILLUSTRATION and 142 - Computer Games and Simulation Design

Last approved: Tue, 28 May 2024 14:56:55 GMT

Last edit: Tue, 28 May 2024 14:56:53 GMT

142 - Computer Games and Simulation Design
ARTS 272/CGSD 272 - DIGITAL ILLUSTRATION
  • PLO 1: Students will demonstrate industry professional standards within their attitudes, conduct, ethics, and work. (including attendance, deadlines, copyright issues, and group interactions).
  • PLO 2: Students will demonstrate entry-level workplace competencies using game design and production software.
    • CLO 4: Knowledge and skills in the use of basic traditional and digital tools, techniques, and processes sufficient to work from concept to finished product.
    • CLO 6: Preparation of illustrations in a variety of media and a variety of subject matter, from rough through finished pieces.
  • PLO 4: Students will demonstrate entry-level modeling, rendering, and animation using standard production software.
    • CLO 4: Knowledge and skills in the use of basic traditional and digital tools, techniques, and processes sufficient to work from concept to finished product.
    • CLO 6: Preparation of illustrations in a variety of media and a variety of subject matter, from rough through finished pieces.
  • PLO 5: Students will demonstrate knowledge of basic principles of engaging human attention for entertainment and learning.
    • CLO 1: Understanding of how basic design principles and elements, including color, are utilized to address specific narrative or expressive problems in illustration.
  • PLO 9: Students will demonstrate the ability to accept criticism and improve their work based on the critiques of their peers.
    • CLO 2: Ability to defend aesthetic judgements and choices in own work.
    • CLO 3: Ability to analyze and criticize various aspects of artistic expression in the work of others.
Key: 1597