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May 28, 2024 by Cory Williams (cwilliam)
Viewing outcome relationships between
CGSD 221 - 3D GAME PROGRAMMING
and
142 - Computer Games and Simulation Design
Last approved:
Tue, 28 May 2024 14:57:29 GMT
Last edit:
Tue, 28 May 2024 14:57:26 GMT
Program Code
142 - Computer Games and Simulation Design
Course Code
CGSD 221 - 3D GAME PROGRAMMING
Learning Outcomes Relationships
PLO 2: Students will demonstrate entry-level workplace competencies using game design and production software.
CLO 1: Develop a 2D game engine.
CLO 2: Develop a 3D game.
CLO 3: Use 3D graphics in a game.
CLO 4: Explain the role of pre- and post-render shaders in 3D games.
CLO 5: Insert sound into 3D space.
CLO 6: Manage the content pipeline in a game engine.
CLO 7: Use a game controller to provide input to a game engine.
PLO 4: Students will demonstrate entry-level modeling, rendering, and animation using standard production software.
CLO 3: Use 3D graphics in a game.
CLO 4: Explain the role of pre- and post-render shaders in 3D games.
CLO 5: Insert sound into 3D space.
PLO 7: Students will demonstrate knowledge of skills and responsibilities in various industry roles and career paths, including that of independent game developer.
CLO 8: Differentiate between the roles of game designer, developer, and programmer
PLO 8: Students will produce both entertainment games and serious games for their a professional portfolios.
CLO 1: Develop a 2D game engine.
CLO 2: Develop a 3D game.
Key: 1600