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Viewing outcome relationships between CGSD 221 - 3D GAME PROGRAMMING and 142 - Computer Games and Simulation Design

Last approved: Tue, 28 May 2024 14:57:29 GMT

Last edit: Tue, 28 May 2024 14:57:26 GMT

142 - Computer Games and Simulation Design
CGSD 221 - 3D GAME PROGRAMMING
  • PLO 2: Students will demonstrate entry-level workplace competencies using game design and production software.
    • CLO 1: Develop a 2D game engine.
    • CLO 2: Develop a 3D game.
    • CLO 3: Use 3D graphics in a game.
    • CLO 4: Explain the role of pre- and post-render shaders in 3D games.
    • CLO 5: Insert sound into 3D space.
    • CLO 6: Manage the content pipeline in a game engine.
    • CLO 7: Use a game controller to provide input to a game engine.
  • PLO 4: Students will demonstrate entry-level modeling, rendering, and animation using standard production software.
    • CLO 3: Use 3D graphics in a game.
    • CLO 4: Explain the role of pre- and post-render shaders in 3D games.
    • CLO 5: Insert sound into 3D space.
  • PLO 7: Students will demonstrate knowledge of skills and responsibilities in various industry roles and career paths, including that of independent game developer.
    • CLO 8: Differentiate between the roles of game designer, developer, and programmer
  • PLO 8: Students will produce both entertainment games and serious games for their a professional portfolios.
    • CLO 1: Develop a 2D game engine.
    • CLO 2: Develop a 3D game.
Key: 1600