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Viewing outcome relationships between CGSD 225 - ADVANCED GAME PROGRAMMING and 142 - Computer Games and Simulation Design

Last approved: Tue, 28 May 2024 14:58:28 GMT

Last edit: Tue, 28 May 2024 14:58:25 GMT

142 - Computer Games and Simulation Design
CGSD 225 - ADVANCED GAME PROGRAMMING
  • PLO 2: Students will demonstrate entry-level workplace competencies using game design and production software.
    • CLO 1: Program a game engine.
    • CLO 2: List the necessary components required to interface game engines and devices.
    • CLO 3: Select appropriate library files necessary for the operation of the game engine
    • CLO 4: Predict the functionality of assets in 3-D space.
    • CLO 5: Analyze game engines programs, functions and libraries.
    • CLO 6: Program and design game engines with sound engineering principles.
  • PLO 4: Students will demonstrate entry-level modeling, rendering, and animation using standard production software.
    • CLO 3: Select appropriate library files necessary for the operation of the game engine
    • CLO 4: Predict the functionality of assets in 3-D space.
    • CLO 5: Analyze game engines programs, functions and libraries.
  • PLO 8: Students will produce both entertainment games and serious games for their a professional portfolios.
    • CLO 1: Program a game engine.
Key: 1604