Computer Games and Simulation Design, Associate of Applied Science
Curriculum Code #8300
Effective May 2021
Library and eLearning Division
This program is designed to prepare individuals for transfer or employment in a variety of positions including game/simulation designer, programmer or developer. The focus of the program is development of multidisciplinary skills necessary for a career in game and simulation design with emphasis on creation of real games.
|CGSD 120||INTRODUCTION TO COMPUTER GAMES & SIMULATIONS||3|
|CGSD 271||DIGITAL IMAGING||3|
|CISS 160 |
or CMPR 166
|INTRODUCTION TO PROGRAMMING IN C# 1 |
or INTRODUCTION TO COMPUTER SCIENCE
|ENGL 161||COLLEGE COMPOSITION I||3|
|MTHM 171||COLLEGE ALGEBRA 1||4|
|SDEV 101||COLLEGE 101 2||1|
|CGSD 121||2D GAME PROGRAMMING 1||3|
|CGSD 130||GAME APPLICATIONS FOR EMERGENT PLATFORMS||3|
|CGSD 272||DIGITAL ILLUSTRATION||3|
|PSYH 151 |
or SOCY 151G
|INTRODUCTION TO PSYCHOLOGY |
or INTRODUCTION TO SOCIOLOGY
|Science Elective (with lab)||4|
|CGSD 221||3D GAME PROGRAMMING 1||3|
|CGSD 276||3-D MODELING AND ANIMATIONS 1||3|
|CMPR 168||OBJECT-ORIENTED PROGRAMMING 1||4|
|ENTR 200||ENTREPRENEURSHIP 3||3|
|CGSD 222||3D GAME LEVEL DESIGN||3|
|CGSD 223||SERIOUS GAMES AND SIMULATIONS||3|
|CGSD 225||ADVANCED GAME PROGRAMMING||3|
|Arts and Humanities Elective||3|
Indicates that this course has a prerequisite.
A student must register for the orientation course when enrolling for more than six credit hours per semester or any course that would result in an accumulation of 13 or more credit hours.
This course offers an opportunity for experiential learning.
Students intending to transfer should select a course from the social science courses in the general education/transfer module. Students not intending to transfer should consult with LCCC counseling to ensure that they will meet the credit hour requirements for the AAS degree.
Arts and Humanities Electives
To be selected from:
|ARTS 243G||ART HISTORY I||3|
|ARTS 244G||ART HISTORY II||3|
|ARTS 245G||WORLD ART||3|
|ARTS 246||HISTORY OF PHOTOGRAPHY||3|
|HUMS 271G||INTRODUCTION TO MYTHOLOGY||3|
|HUMS 274||FILM APPRECIATION||3|
|HUMS 281||INTRODUCTION TO AMERICAN CINEMA||3|
|THTR 151G||INTRODUCTION TO THEATER||3|
|THTR 185G||THEATER HISTORY||3|
|Division approval for another elective|
Students intending to transfer should consult with the intended transfer institution or with an LCCC advisor for transfer information. See general education/transfer module for information about transfer module courses.
Science Electives (with lab)
|ASTY 151||STARS, GALAXIES AND COSMOLOGY||4|
|BIOG 151||GENERAL BIOLOGY||4|
|BIOG 152||HUMAN BIOLOGY||4|
|BIOG 159||AQUATIC LIFE||3|
|CHMY 161||GENERAL, ORGANIC AND BIOCHEMISTRY I||4|
|PSSC 156||PHYSICAL GEOLOGY||4|
|PSSC 157||HISTORICAL GEOLOGY||4|
For information about admissions, enrollment, transfer, graduation and other general questions, please contact your advising team.
Program Learning Outcomes
- Students will demonstrate industry professional standards within their attitudes, conduct, ethics, and work. (including attendance, deadlines, copyright issues, and group interactions).
- Students will demonstrate entry-level workplace competencies using game design and production software.
- Students will access industry related resources for learning and current events and trends.
- Students will demonstrate entry-level modeling, rendering, and animation using standard production software.
- Students will demonstrate knowledge of basic principles of engaging human attention for entertainment and learning.
- Students will critically analyze published games, games they produce, and games produced by their peers using professional concepts.
- Students will demonstrate knowledge of skills and responsibilities in various industry roles and career paths, including that of independent game developer.
- Students will produce both entertainment games and serious games for their a professional portfolios.
- Students will demonstrate the ability to accept criticism and improve their work based on the critiques of their peers.